Запуск "Мир танков" через PortProton (DXVK)

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Ника
Сообщения: 1
Зарегистрирован: 30 окт 2022, 17:29
Operating system: Операционная система: ROSA Fresh Desktop 2021.1
Версия KDE Plasma: 5.25.5
Версия KDE Frameworks: 5.99.0
Версия Qt: 5.15.5
Версия ядра: 5.10.150-generic-1rosa2021.1-x86_64 (64-бита)
Графическая платформа: X11
Процессоры: 6 × Intel® Core™ i5-9400F CPU @ 2.90GHz
Память: 15,6 ГиБ ОЗУ
Графический процессор: GeForce GTX 1660/PCIe/SSE2
Производитель: Micro-Star International Co., Ltd.
Название продукта: MS-7B24
Версия системы: 2.0

Запуск "Мир танков" через PortProton (DXVK)

Сообщение Ника » 31 окт 2022, 21:04

Добрый день.
Установила Portproton из репозитария Росы, доставила зависимости и проприетарный драйвер NVidia.
При запуске игры с в режиме 3D API "VULKAN (DXVK AND VKD3D)
Изображение
выходит ошибка "Application has failed to start because no appropriate graphics hardware acceleration is available or it is turned off"
Изображение

Debug из Port ptoton
# PortWINE был запущен в режиме создания PortProton.log и он успешно сохранен в корне каталога порта
# Для диагностики проблемы, скопируйте ВЕСЬ лог в соответствующий канал у нас на сервере дискорда: https://discord.gg/FTaheP99wE
# -------------------------------------------------------------
# PortWINE version:
# PortProton-1.0
# ------------------------------------------------------------
# Scripts version:
# 2137
# -----------------------------------------------------------
# RUNTIME is enabled
# ----------------------------------------------------------
# Debug for programm:
# /home/nika/.local/share/PortWINE/PortProton/data/prefixes/DEFAULT/drive_c/ProgramData/Lesta/GameCenter/api/lgc_api.exe
# ---------------------------------------------------------
# GLIBC version:
# 2.33
# --------------------------------------------------------
# PW_VULKAN_USE=1
# --------------------------------------------
# Version WINE in the Port:
# PW_WINE_USE=PROTON_GE_7-37
# PROTON_GE_7-37
# ------------------------------------------------------
# Date and time of start debug for PortProton:
# Пн 31 окт 2022 20:49:48 MSK
# -----------------------------------------------------
# The installation path of the PortProton:
# /home/nika/.local/share/PortWINE/PortProton
# ----------------------------------------------------
# Operating system
# ОС: ROSA Fresh Desktop 12.2, platform 2021.1
# --------------------------------------------------
# Desktop environment:
# Desktop session: plasma
# Current desktop: KDE
# Session type: x11
# --------------------------------------------------
# Kernel
# 5.10.150-generic-1rosa2021.1-x86_64
# -------------------------------------------------
# CPU
# model name : Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
# model name : Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
# model name : Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
# model name : Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
# model name : Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
# model name : Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz
# ------------------------------------------------
# RAM
# total used free shared buff/cache available
# Mem: 15943 1286 13114 65 1542 14317
# Swap: 8035 0 8035
# -----------------------------------------------
# Graphic cards and drivers:
# lspci -k | grep -EA3 VGA|3D|Display:
# 01:00.0 VGA compatible controller: NVIDIA Corporation TU116 [GeForce GTX 1660] (rev a1) Subsystem: ASUSTeK Computer Inc. Device 86bd Kernel driver in use: nvidia Kernel modules: nvidiafb, nouveau, nvidia_drm, nvidia
# name of display: :1
# display: :1 screen: 0
# direct rendering: Yes
# Memory info (GL_NVX_gpu_memory_info):
# Dedicated video memory: 6144 MB
# Total available memory: 6144 MB
# Currently available dedicated video memory: 5601 MB
# OpenGL vendor string: NVIDIA Corporation
# OpenGL renderer string: GeForce GTX 1660/PCIe/SSE2
# OpenGL core profile version string: 4.6.0 NVIDIA 460.80
# OpenGL core profile shading language version string: 4.60 NVIDIA
# OpenGL core profile context flags: (none)
# OpenGL core profile profile mask: core profile
# OpenGL version string: 4.6.0 NVIDIA 460.80
# OpenGL shading language version string: 4.60 NVIDIA
# OpenGL context flags: (none)
# OpenGL profile mask: (none)
# OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 460.80
# OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
# inxi -G:
# 12Graphics: 12Device-1 NVIDIA TU116 [GeForce GTX 1660] 12driver nvidia 12v 460.80
# 12Display x11 12server ROSA X.org 1.20.14 12driver 12loaded nvidia 12resolution 1920x1080
# 12OpenGL 12renderer GeForce GTX 1660/PCIe/SSE2 12v 4.6.0 NVIDIA 460.80
# ----------------------------------------------
# Vulkan info device name:
# deviceName = GeForce GTX 1660
# Vulkan cube test passed successfully
# ---------------------------------------------
# !!!gamemod not found!!!
# -------------------------------------------
# D3D_EXTRAS - disabled
# ------------------------------------------
# winetricks.log:
# mfc42
# w_workaround_wine_bug-50894
# vcrun2019
# physx
# cmd
# vcrun2012
# vcrun2013
# vb6run
# vcrun2010
# vcrun6
# vcrun6sp6
# mfc100
# mfc110
# mfc120
# mfc140
# msscript
# msvcirt
# lucida
# -----------------------------------------
# Use /home/nika/.local/share/PortWINE/PortProton/data/prefixes/DEFAULT/drive_c/ProgramData/Lesta/GameCenter/api/lgc_api.exe.ppdb db file:
# #!/usr/bin/env bash
# #Author: PortWINE
# #wgc.exe
# #wgc_api.exe
# #lgc_api.exe
# #lgc.exe
# #Rating=5
# export PW_COMMENT_DB="Wargaming and Lesta Game Centers"
# export PW_WINE_USE="PROTON_GE_7-37"
# export PW_VULKAN_USE="1"
# export LAUNCH_PARAMETERS="" # Additional launch options
# #export PW_USE_TERMINAL=1
# export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
# #export PW_USE_NVAPI_AND_DLSS=0
# export WINEDLLOVERRIDES="ucrtbase,xaudio2_7,xaudio2_8=n,b"
# export PW_DLL_INSTALL="lucida vcrun2019" # Install DDL in port prefix (used winetricks)
# export PW_USE_D3D_EXTRAS=0
# add_in_start_portwine () {
# if [[ -f "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/users/${USER}/AppData/Roaming/Wargaming.net/WorldOfTanks/preferences.xml" ]] ; then
# sed -i 's%<igbHardwareAccelerationEnabled> true </igbHardwareAccelerationEnabled>%<igbHardwareAccelerationEnabled> false </igbHardwareAccelerationEnabled>%' "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/users/${USER}/AppData/Roaming/Wargaming.net/WorldOfTanks/preferences.xml"
# fi
# if [[ "${PW_VULKAN_USE}" == "0" || "${PW_VULKAN_USE}" == "3" ]] ; then
# export LAUNCH_PARAMETERS="--disable-gpu"
# fi
# }
# export PW_PREFIX_NAME="DEFAULT"
# export PW_VKBASALT_EFFECTS="cas"
# export PW_VKBASALT_FFX_CAS="0.75"
# export ENABLE_VKBASALT="0"
# ----------------------------------------
# # User overides db and var settings...
# ---------------------------------------
# WINEDLLOVERRIDES=d3d12,libvkd3d-proton-utils-3,libvkd3d-shader-1=n;d3d11,d3d10core,d3d9,dxgi=n;steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,winemenubuilder.exe=;beclient,beclient_x64=b,n;nvapi,nvapi64,nvml,nvngx,nvcuda=;ucrtbase,xaudio2_7,xaudio2_8=n,b
# ------------------------------------
# Log WINE:
# wineserver: using server-side synchronization.
# wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# 0138:err:combase:RoGetActivationFactory Failed to find library for L"Windows.UI.ViewManagement.UISettings"
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# 0308:err:wldap32:DllMain No libldap support, expect problems
# 0308:err:openxr:get_vulkan_extensions Could not create key, status 0x2.
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# WARNING: loader_add_environment_layers: Env Var VK_INSTANCE_LAYERS defined and adding layers
# 0308:err:openxr:get_vulkan_extensions Could not create key, status 0x2.
Информация о системе
Операционная система: ROSA Fresh Desktop 2021.1
Версия KDE Plasma: 5.25.5
Версия KDE Frameworks: 5.99.0
Версия Qt: 5.15.5
Версия ядра: 5.10.150-generic-1rosa2021.1-x86_64 (64-бита)
Графическая платформа: X11
Процессоры: 6 × Intel® Core™ i5-9400F CPU @ 2.90GHz
Память: 15,6 ГиБ ОЗУ
Графический процессор: GeForce GTX 1660/PCIe/SSE2
Производитель: Micro-Star International Co., Ltd.
Название продукта: MS-7B24
Версия системы: 2.0
В остальных режимах 3D API, например ''OpenGL'', игра запускается с фпс не более 30.

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